![]() Firstly, AnvilNext adds support for a new weather system, which allows for specific weather settings as well as an automatically cycling mode as seen in Assassin's Creed IV. In 2012 an updated version was released called AnvilNext, which was developed for Assassin's Creed III and beyond, featuring a number of enhancements. ![]() ![]() Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system. Anvil has been improved for Assassin's Creed II. The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Claude Langlais, the technical director of Ubisoft Montreal, says that modeling is done in 3ds Max for environments and ZBrush for characters. ![]()
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